Off the top of my head, obviously all creatures are randomized, maybe party size is limited to 3-4, no artifacts or equipment spawn, only 1 spell gem can be equipped per creature, (maybe one race/class of monster can equip two?), and the goal is to get through like.(20?) floors. I mean any and all numbers or ideas are up to devs ofc, but its fun for me to iterate ideas like this so. If it would be difficult to make fun, perhaps altering things to make it a trimmed down, "quick" run would work best. Massive quality of life improvements across the boardĪbout roguelike mode, I personally like the idea of randomized spawns and all that sort of thing, and just trying to make it work. Very few game systems remain the same from previous installments. All base systems overhauled: Artifacts, Spell Gems, etc. Hundreds of new creatures, spells, and "more everything" - including double the number of realms/gods from Siralim 3! If that sounds like a lot of text, well, it is. Each creature race has unique dialog based on its personality. Talk to your creatures in your Menagerie. Creature Accessories (auras, pets, and objects can be used to decorate your creatures' appearances) Blessings (perks for each of the 30 realms that unlock new events, increase the amount of treasure found, and more) Character Specializations (30 in total, each provides passive perks that drastically change the way you create your team) Creature Skins (think of Shiny Pokemon except full appearance changes, not re-colors) Guilds of Rodia (increase your reputation to unlock new creatures/spells/decorations) False Gods (massive end-game bosses that provide the most challenging content in the game) Includes infinitely-replayable projects called Missions as well) Projects (take on projects to unlock new game features, creatures, and more. Nether Stones (can be socketed into your artifacts and have randomly generated properties to add a bit of Diablo flair to the game) Rune of Prophecies (endless, randomly generated quests that reward you with Piety which can be used to upgrade Relics) Relics (30 relics that can be upgraded endlessly to unlock passive perks and stat boosts for your creatures) Rodian Creature Masters + Mastery System (think of Pokemon gym leaders on steroids) Unlock thousands of decorations to adorn your castle The offspring inherits both parents' traits and stat spreads, as well as the appearance of both creatures. Note that this is definitely not an exhaustive list, but it should give you a pretty good idea about what to expect: Below is a list of major changes (in no particular order) that I think you'll find interesting. This creature Attacks and Casts spells 2 additional times.If you've played Siralim 3, you're probably wondering what's new about Siralim Ultimate. Relic: Bloodseeker, Hungering Dagger of Mortem (Rank 102) Your creatures Cast spells 1 additional time, but their spells are 30% less potent. Relic: Ferro, Great Axe of Gonfurian (Rank 103) This creature's spells are 90% less potent, but it casts them 3 additional times. Relic: Thousand Needles, Honed Bow of Apocranox (Rank 100) This effect can repeat multiple times in a row. Trait Slot: Ceaseless Flame: When an enemy takes damage from Burning, it has a 50% chance to take this damage a second time. After this creature takes damage, it is sent to the bottom of the Timeline. This creature Attacks and Casts spells 3 additional times. Relic: Salus, Jade Guardian of Lister (Rank 100) Trait Slot: Lyra: This creature Attacks and Casts spells 3 additional times. Relic: Blazefury, Flaming Soul of Vulcanar (Rank 101)Īfter one of your Imler s dies, this creature Casts its first 5 non-Ethereal spells.Īll effects that activate when a creature dies will activate 1 additional time. Trait Slot: Vitja's Surprise: After this creature is killed or resurrected, it Casts its first Spell Gem 3 times. This creature takes all damage from attacks and spells in place of your Imling s.īefore this creature dies, it Casts 3 of its spells. Originally posted by SirFish&ChipsIII:Imler/imling pyromancer simple cheep and VERY effectiveĪnointments: Paradox, Consecrated Ground, Defiance
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