Or, as we used to call that - the complete god damn game. This is why not only do I refuse to play "games as a service", and do not pre-order games, I also tend to wait 1-3 years for all of the bugs and patches to be addressed (looking at you, Cyberpunk 2077), and hopefully for a "game of the year" and/or "gold edition" to be released. Today? Apparently garbage like this is business as usual. I passed on ordering Infinite when it came out, after the train wreck that was 5.Ĭan you imagine if back in the Nintendo 64 days big-N had tried to launch Super Smash Brothers with only the online multiplayer mode in the box, with a coupon "to be redeemed later for a free add-on memory pack, for the single player campaign + local co-op"? People would have burned Nintendo down to the ground. When Halo: The Master Chief Collection launched, it received strong critical praise across the board, receiving a 9.25 out of 10 from Game Informer and high praise from most other outlets given access prior to launch. Forbes did an exhaustive dive into all of the evidence, and it was compelling. I own the Master Chief collection, and yeah, that was borked on release too, but at least it contained (more or less) complete games. Related: X Marks the Spot: Microsoft's Xbox Turns 20 This was Microsoft's worst kept secret, as almost everyone seems to have heard that company was going to launch the multiplayer portion of its next massive game on November 15, 2021. I just wanted to elaborate on the unique challenges having local splitscreen presents.Īnd this horse s**t, right here, is why I don't pre-order games anymore, and why "games as a service" can't die in a fire fast enough. Halo is too tied with playing split-screen campaign (and slayer) in my mind. Lack of split-screen is *the* reason I refused to buy an Xbox One (for Halo 5) and the halo infinite campaign. If you have four players, and they each go in a separate direction, can you safely keep 4 different parts of the world loaded and being presented at once? Complete with different AI agents doing complex tasks? (There are workarounds, this is why Halo 1 has teleportation for splitscreen if the players get too far from each other.) This is doubly exacerbated by open world games, where you are now throwing in memory limits into the mix of which parts of the world are visible/loaded at one time. Balancing the visuals expected/required of a single-camera experience with the performance requirements of a split-screen experience is challenging. ![]() Most of the power requirements of 3d games is the 3d camera itself. So if you are running 4 different players locally, there are 4 different "cameras" that need to be created and rendered. ![]() The issue with splitscreen is that you are essentially multiplying the running number of "Games" by the number of players.
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